PLAY ME
Linq
I was the sole product designer (and the first design hire) at Linq for two years. I touched almost every screen and every experience of the app, and kept up to six engineers busy with finished designs, prototypes and detailed acceptance criteria. I found lots of little places where just adding a little thought to the experience and design yielded outsized benefits. An simple improvement I found and implemented to our upsell conversion experience boosted our subscriptions by 30% and displaced the cost of my salary. I think and act like an owner. When work is brought to me, I always ask a bunch of questions, and make sure I understand the underlying business goals. Then I try to go above and beyond what is requested of me. If a prototype won't convey the full intended UX, I'll take to CodePen and make a fully interactive example.
At Linq I helped:
Build out a world-class design and experience team. My team was consistently praised and regarded as indispensable to the company. I write job descriptions, review applications, interview candidates, create and administer design challenges.
Quadruple our ARR (4.5x 📈)—in under 2 years, and during a time when most start-ups were shifting from "growth at any cost" to "default alive" strategies—and proving the ROI of good UX design.
Craft the first version of our design system. Provided engineering with AWD (Align with Design) cross-functional collaborative feedback. Documented and trained our team on design system use and iterative improvement. Created a scalable and replicable product aesthetic grounded in the Linq brand. The results of these efforts were highly cohesive experiences built on faster product development cycles.
Add countless product features and customer journeys. In my first year alone I was involved at a high level on over 44 features shipped, requiring me to personally design more than 550 screens.
Perform research in sources like amplitude to identify data-driven design insights, and directly link our work to enhanced user engagement, stickiness and product performance.
Lead internal multi-disciplinary brainstorming workshops to understand department needs, foster company-wide culture of innovation and earn stakeholder buy-in for future feature recommendations.
Linq
I was the sole product designer (and the first design hire) at Linq for two years. I touched almost every screen and every experience of the app, and kept up to six engineers busy with finished designs, prototypes and detailed acceptance criteria. I found lots of little places where just adding a little thought to the experience and design yielded outsized benefits. An simple improvement I found and implemented to our upsell conversion experience boosted our subscriptions by 30% and displaced the cost of my salary. I think and act like an owner. When work is brought to me, I always ask a bunch of questions, and make sure I understand the underlying business goals. Then I try to go above and beyond what is requested of me. If a prototype won't convey the full intended UX, I'll take to CodePen and make a fully interactive example.
At Linq I helped:
Build out a world-class design and experience team. My team was consistently praised and regarded as indispensable to the company. I write job descriptions, review applications, interview candidates, create and administer design challenges.
Quadruple our ARR (4.5x 📈)—in under 2 years, and during a time when most start-ups were shifting from "growth at any cost" to "default alive" strategies—and proving the ROI of good UX design.
Craft the first version of our design system. Provided engineering with AWD (Align with Design) cross-functional collaborative feedback. Documented and trained our team on design system use and iterative improvement. Created a scalable and replicable product aesthetic grounded in the Linq brand. The results of these efforts were highly cohesive experiences built on faster product development cycles.
Add countless product features and customer journeys. In my first year alone I was involved at a high level on over 44 features shipped, requiring me to personally design more than 550 screens.
Perform research in sources like amplitude to identify data-driven design insights, and directly link our work to enhanced user engagement, stickiness and product performance.
Lead internal multi-disciplinary brainstorming workshops to understand department needs, foster company-wide culture of innovation and earn stakeholder buy-in for future feature recommendations.
Linq
I was the sole product designer (and the first design hire) at Linq for two years. I touched almost every screen and every experience of the app, and kept up to six engineers busy with finished designs, prototypes and detailed acceptance criteria. I found lots of little places where just adding a little thought to the experience and design yielded outsized benefits. An simple improvement I found and implemented to our upsell conversion experience boosted our subscriptions by 30% and displaced the cost of my salary. I think and act like an owner. When work is brought to me, I always ask a bunch of questions, and make sure I understand the underlying business goals. Then I try to go above and beyond what is requested of me. If a prototype won't convey the full intended UX, I'll take to CodePen and make a fully interactive example.
At Linq I helped:
Build out a world-class design and experience team. My team was consistently praised and regarded as indispensable to the company. I write job descriptions, review applications, interview candidates, create and administer design challenges.
Quadruple our ARR (4.5x 📈)—in under 2 years, and during a time when most start-ups were shifting from "growth at any cost" to "default alive" strategies—and proving the ROI of good UX design.
Craft the first version of our design system. Provided engineering with AWD (Align with Design) cross-functional collaborative feedback. Documented and trained our team on design system use and iterative improvement. Created a scalable and replicable product aesthetic grounded in the Linq brand. The results of these efforts were highly cohesive experiences built on faster product development cycles.
Add countless product features and customer journeys. In my first year alone I was involved at a high level on over 44 features shipped, requiring me to personally design more than 550 screens.
Perform research in sources like amplitude to identify data-driven design insights, and directly link our work to enhanced user engagement, stickiness and product performance.
Lead internal multi-disciplinary brainstorming workshops to understand department needs, foster company-wide culture of innovation and earn stakeholder buy-in for future feature recommendations.
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All content ©2024
All content ©2024